最近比较空闲,研究了HTML5.还这真是有很多强大的地方.废话不多说,以下是我写的一个坦克大战的游戏.话了我几天时间,还是未完成版的,(未完成部分主要是敌军坦克如何去绘画,用<canvas>),如果有思路的可以给个回复,
虽然代码不是很长,但是逻辑思路还是很强的,绘画顺序都有一定要求(主要逻辑难点就是×××发射和击打障碍物和坦克对障碍物的判断):一下是代码(坦克移动,发射×××,障碍物判断都已完成)
- <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
- <html>
- <head>
- <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
- <title>Insert title here</title>
- <style type="text/css">
- #container{
- position:absolute;
- top:10px;
- left:300px;
- }
- #canvas{
- position:absolute;
- top:0px;
- left:px;
- }
- #d{
- height:20px;
- width:20px;
- background-color:#F7FCF7;
- border-style:groove;
- border-width:15px;
- border-color:#667560;
- }
- </style>
- <script type="text/javascript" src="jquery.js"></script>
- </head>
- <body>
- <div style="height:600px;width:600px;background-color:#000000;border-style:solid;" id="container">
- <canvas id="canvas" width="600" height="600">
- </div>
- </body>
- <script type="text/javascript">
- var ctx;
- var x;
- var y;
- var screenHeight;
- var screenWidth;
- var woodImg=new Image();
- var hardImg=new Image();
- var grassImg=new Image();
- var myTankImg=new Image();
- var eagleImg=new Image();
- var TankData={speed:10,direction:"up"};
- var time=8;
- //坦克
- var GameObject=function(){ this.x=0;this.y=0;this.p_w_picpath=null;};
- var Tank=function(){};Tank.prototype=new GameObject();
- var myTank=new Tank();
- //×××
- var bulletFun=function(){
- this.x=0;
- this.y=0;
- this.direction="";
- this.speed=2;
- this.strong=1;
- }
- var bulletArr=new Array(0);
- $(window).ready(function(){
- ctx=document.getElementById("canvas").getContext("2d");
- screenWidth=parseInt($("#canvas").attr("width"));
- screenHeight=parseInt($("#canvas").attr("height"));
- keyDownEven();
- mouseClick();
- LoadData();
- GameStart();
- });
- //初始化相关数据
- var LoadData=function(){
- myTank.x=200;
- myTank.y=560;
- mapArrayVal();
- }
- //游戏开始加载所有图形
- var GameStart=function(){
- ctx.clearRect(0,0,screenWidth,screenHeight);
- ctx.save();
- loadImg();
- drawMap();
- drawMyTank();
- ctx.restore();
- }
- //加载图片
- var loadImg=function(){
- woodImg.src="p_w_picpaths/wood.jpg";
- hardImg.src="p_w_picpaths/hard.jpg";
- grassImg.src="p_w_picpaths/grass.jpg";
- myTankImg.src="p_w_picpaths/tank.png";
- eagleImg.src="p_w_picpaths/eagle.jpg";
- myTank.p_w_picpath=myTankImg;
- }
- //地图用二维数组表示,0表示空,1表示红砖,2表示铁砖,3表示草皮,4未定(暂用草皮)
- var mapArray=new Array(30);
- var mapArrayVal=function(){
- for(var i=0;i<mapArray.length;i++){
- mapArray[i]=new Array(30);
- for(var j=0;j<mapArray[i].length;j++){
- mapArray[i][j]=parseInt(10*Math.random());
- }
- }
- //地图有些地方时不能有红砖,草皮等东西的
- mapArray[0][0]=0;mapArray[1][0]=0;mapArray[13][0]=0;mapArray[14][0]=0;mapArray[28][0]=0;mapArray[29][0]=0;
- mapArray[0][1]=0;mapArray[1][1]=0;mapArray[13][1]=0;mapArray[14][1]=0;mapArray[28][1]=0;mapArray[29][1]=0;
- mapArray[12][27]=1;mapArray[13][27]=1;mapArray[14][27]=1;mapArray[15][27]=1;mapArray[16][27]=1;mapArray[17][27]=1;
- mapArray[10][28]=0;mapArray[11][28]=0;mapArray[12][28]=1;mapArray[13][28]=1;mapArray[14][28]=0;mapArray[15][28]=0;mapArray[16][28]=1;mapArray[17][28]=1;mapArray[18][28]=0;mapArray[19][27]=0;
- mapArray[10][29]=0;mapArray[11][29]=0;mapArray[12][29]=1;mapArray[13][29]=1;mapArray[14][29]=0;mapArray[15][29]=0;mapArray[16][29]=1;mapArray[17][29]=1;mapArray[18][29]=0;mapArray[19][29]=0;
- }
- //绘制地图
- var drawMap=function(){
- for(var i=0;i<mapArray.length;i++){
- for(var j=0;j<mapArray[i].length;j++){
- x=i*20;
- y=j*20;
- if(mapArray[i][j]==1){
- ctx.drawImage(woodImg,x,y);
- }else if(mapArray[i][j]==2){
- ctx.drawImage(hardImg,x,y);
- }else if(mapArray[i][j]==3){
- ctx.drawImage(grassImg,x,y);
- }
- }
- }
- ctx.drawImage(eagleImg,280,560);
- };
- //绘制我的坦克
- var drawMyTank=function(){
- ctx.translate(myTank.x+myTank.p_w_picpath.width/2,myTank.y+myTank.p_w_picpath.height/2);
- ctx.rotate(turnToAngle(TankData.direction) * Math.PI/180);
- ctx.drawImage(myTank.p_w_picpath,-myTank.p_w_picpath.width/2,-myTank.p_w_picpath.height/2);
- }
- //绘制×××
- var drawBullet=function(x,y,direction){
- ctx.fillStyle="#339900";
- ctx.beginPath();
- ctx.arc(x,y,4,0,Math.PI*2,true);
- ctx.closePath();
- ctx.fill();
- }
- /*
- *以下是相关事件
- */
- //按键事件坦克移动转向
- var keyDownEven=function(){
- $("html").keydown(function(e){
- var key=e.which;
- if(key==37)key="left";
- else if(key==38)key="up";
- else if(key==39)key="right";
- else if(key==40)key="down";
- else key="no";
- turnDirection(key,e);
- })
- }
- //坦克转向移动以及边界检测
- var turnDirection=function(key,e){
- if(key!="no"){
- e.preventDefault();
- //物体边界检测
- if(checkObject(key)==true){
- //边界检测
- if(key=="left"){
- myTank.x=myTank.x<=0?0:myTank.x-TankData.speed;
- }else if(key=="up"){
- myTank.y=myTank.y<=0?0:myTank.y-TankData.speed;
- }else if(key=="right"){
- myTank.x=myTank.x>=screenWidth-myTank.p_w_picpath.width?myTank.x:myTank.x+TankData.speed;
- }else if(key=="down"){
- myTank.y=myTank.y>=screenHeight-myTank.p_w_picpath.height?myTank.y:myTank.y+TankData.speed;
- }
- }
- ctx.clearRect(0, 0, screenWidth, screenHeight);
- ctx.save();
- drawMap();
- TankData.direction=key;
- drawMyTank();
- ctx.restore();
- }
- }//将方向转成角度
- var turnToAngle=function(direction){
- if(direction=="right") return 90;
- if(direction=="down")return 180;
- if(direction=="left")return 270;
- if(direction=="up")return 360;
- }
- //鼠标点击事件(发射×××)
- var result;
- var mouseClick=function(){
- $("html").mousedown(function(){
- clearInterval(result);
- createBullet(myTank.x+myTank.p_w_picpath.width/2,myTank.y+myTank.p_w_picpath.height/2,TankData.direction);
- result=setInterval(drawBulletLoop,time);
- })
- };
- //射击,创建×××
- var createBullet=function(_x,_y,_d){
- var bullet=new bulletFun();
- bullet.x=_x;
- bullet.y=_y;
- bullet.direction=_d;
- bulletArr.push(bullet);
- };
- //循环绘画×××
- var drawBulletLoop=function(){
- ctx.clearRect(0, 0, screenWidth, screenHeight);
- ctx.save();
- drawMap();
- var obj_x;
- var obj_y;
- for(var i=0;i<bulletArr.length;i++){
- drawBullet(bulletArr[i].x,bulletArr[i].y,bulletArr[i].direction);
- if(bulletArr[i].direction=="left"){
- obj_x=parseInt(bulletArr[i].x/20)-1<0?0:parseInt(bulletArr[i].x/20)-1;
- obj_y=parseInt(bulletArr[i].y/20);
- bulletArr[i].x-=bulletArr[i].speed;
- if(bulletArr[i].x>0){
- if(obj_x*20+20>=bulletArr[i].x){
- if(bulletArr[i].y%20==0){
- if(mapArray[obj_x][obj_y]==1||mapArray[obj_x][obj_y]==2){
- mapArray[obj_x][obj_y]=0;
- bulletArr.splice(i,1);
- }
- if(mapArray[obj_x][obj_y-1]==1||mapArray[obj_x][obj_y-1]==2){
- mapArray[obj_x][obj_y-1]=0;
- bulletArr.splice(i,1);
- }
- }else{
- if(mapArray[obj_x][obj_y]==1||mapArray[obj_x][obj_y]==2){
- mapArray[obj_x][obj_y]=0;
- bulletArr.splice(i,1);
- }
- }
- }
- }else if(bulletArr[i].x<=0){
- bulletArr.splice(i,1);
- }
- }else if(bulletArr[i].direction=="up"){
- obj_x=parseInt(bulletArr[i].x/20);
- obj_y=parseInt(bulletArr[i].y/20)-1<0?0:parseInt(bulletArr[i].y/20)-1;
- bulletArr[i].y-=bulletArr[i].speed;
- if(bulletArr[i].y>0){
- if(obj_y*20+20>=bulletArr[i].y){
- if(bulletArr[i].x%20==0){
- if(mapArray[obj_x][obj_y]==1||mapArray[obj_x][obj_y]==2){
- mapArray[obj_x][obj_y]=0;
- bulletArr.splice(i,1);
- }
- if(mapArray[obj_x-1][obj_y]==1||mapArray[obj_x-1][obj_y]==2){
- mapArray[obj_x-1][obj_y]=0;
- bulletArr.splice(i,1);
- }
- }else{
- if(mapArray[obj_x][obj_y]==1||mapArray[obj_x][obj_y]==2){
- mapArray[obj_x][obj_y]=0;
- bulletArr.splice(i,1);
- }
- }
- }
- }else if(bulletArr[i].y<=0){
- bulletArr.splice(i,1);
- }
- }else if(bulletArr[i].direction=="right"){
- obj_x=parseInt(bulletArr[i].x/20)>29?29:parseInt(bulletArr[i].x/20);
- obj_y=parseInt(bulletArr[i].y/20);
- bulletArr[i].x+=bulletArr[i].speed;
- if(bulletArr[i].x<screenWidth){
- if(obj_x*20<=bulletArr[i].x){
- if(bulletArr[i].y%20==0){
- if(mapArray[obj_x][obj_y]==1||mapArray[obj_x][obj_y]==2){
- mapArray[obj_x][obj_y]=0;
- bulletArr.splice(i,1);
- }
- if(mapArray[obj_x][obj_y-1]==1||mapArray[obj_x][obj_y-1]==2){
- mapArray[obj_x][obj_y-1]=0;
- bulletArr.splice(i,1);
- }
- }else{
- if(mapArray[obj_x][obj_y]==1||mapArray[obj_x][obj_y]==2){
- mapArray[obj_x][obj_y]=0;
- bulletArr.splice(i,1);
- }
- }
- }
- }else if(bulletArr[i].x>=screenWidth){
- bulletArr.splice(i,1);
- }
- }else if(bulletArr[i].direction=="down"){
- obj_x=parseInt(bulletArr[i].x/20);
- obj_y=parseInt(bulletArr[i].y/20)<0?0:parseInt(bulletArr[i].y/20);
- bulletArr[i].y+=bulletArr[i].speed;
- if(bulletArr[i].y<screenHeight){
- if(obj_y*20<=bulletArr[i].y){
- if(bulletArr[i].x%20==0){
- if(mapArray[obj_x][obj_y]==1||mapArray[obj_x][obj_y]==2){
- mapArray[obj_x][obj_y]=0;
- bulletArr.splice(i,1);
- }
- if(mapArray[obj_x-1][obj_y]==1||mapArray[obj_x-1][obj_y]==2){
- mapArray[obj_x-1][obj_y]=0;
- bulletArr.splice(i,1);
- }
- }else{
- if(mapArray[obj_x][obj_y]==1||mapArray[obj_x][obj_y]==2){
- mapArray[obj_x][obj_y]=0;
- bulletArr.splice(i,1);
- }
- }
- }
- }else if(bulletArr[i].x>=screenHeight){
- bulletArr.splice(i,1);
- }
- }
- }
- drawMyTank();
- ctx.restore();
- }
- //坦克和物体边界的检测
- var checkObject=function(direction){
- var object_x;
- var object_y;
- var loop;
- if(direction=="left"){
- object_x=myTank.x%20==0?myTank.x-20:myTank.x-30;
- if(object_x<0)object_x=0;
- if(myTank.y%20==0){
- object_y=myTank.y;
- loop=2;
- }else{
- object_y=myTank.y-myTank.y%20;
- loop=3;
- }
- for(var i=0;i<loop;i++){
- if((mapArray[object_x/20][object_y/20+i]==1||mapArray[object_x/20][object_y/20+i]==2)&&(object_x+20)>=myTank.x){
- return false;
- }
- }
- }else if(direction=="up"){
- object_y=myTank.y%20==0?myTank.y-20:myTank.y-30;
- if(myTank.x%20==0){
- object_x=myTank.x;
- loop=2;
- }else{
- object_x=myTank.x-myTank.x%20;
- loop=3;
- }
- for(var i=0;i<loop;i++){
- if((mapArray[object_x/20+i][object_y/20]==1||mapArray[object_x/20+i][object_y/20]==2)&&(object_y+20)>=myTank.y){
- return false;
- }
- }
- }else if(direction=="right"){
- object_x=myTank.x%20==0?myTank.x+myTank.p_w_picpath.width:myTank.x+myTank.p_w_picpath.width+10;
- if(object_x>=600)object_x=580;
- if(myTank.y%20==0){
- object_y=myTank.y;
- loop=2;
- }else{
- object_y=myTank.y-myTank.y%20;
- loop=3;
- }
- for(var i=0;i<loop;i++){
- if((mapArray[object_x/20][object_y/20+i]==1||mapArray[object_x/20][object_y/20+i]==2)&&object_x<=(myTank.x+myTank.p_w_picpath.width)){
- return false;
- }
- }
- }else if(direction=="down"){
- object_y=myTank.y%20==0?myTank.y+40:myTank.y+50;
- if(myTank.x%20==0){
- object_x=myTank.x;
- loop=2;
- }else{
- object_x=myTank.x-myTank.x%20;
- loop=3;
- }
- for(var i=0;i<loop;i++){
- if((mapArray[object_x/20+i][object_y/20]==1||mapArray[object_x/20+i][object_y/20]==2)&&(object_y)<=(myTank.y+myTank.p_w_picpath.width)){
- return false;
- }
- }
- }
- return true;
- }
- </script>
- </html>